[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="27_g2_inexport",screenadapt="coverall")] [Delay(time=1)] [PlayMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=2)] [name="深池士兵"]啊!升降梯倒了—— [name="深池士兵"]再往下一点点,我、我的腿就...... [dialog] [character(name="avg_npc_233_1#1")] [playsound(key="$smallearthquake", volume=0.6)] [CameraShake(duration=3, xstrength=4, ystrength=4, vibrato=20, randomness=30, fadeout=true)] [characteraction(name="middle", type="move", ypos=20, fadetime=1,isblock=true)] [characteraction(name="middle", type="move", ypos=-10, fadetime=0.8,isblock=true)] [characteraction(name="middle", type="move", ypos=25, fadetime=1,isblock=true)] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true)] [name="蔓德拉"]......拉住我。 [PlaySound(key="$d_avg_clothmovement", volume=1)] [delay(time=0.7)] [character(name="avg_npc_233_1#8")] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [name="蔓德拉"]我是说拉住我的造物! [character(name="avg_npc_233_1#9")] [name="蔓德拉"]笨蛋......你别把我也拽倒了啊!带着你们,我本来就很难浮起来! [dialog] [character] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Character(name="avg_npc_406_1#1$1",fadetime=2)] [characteraction(name="middle", type="move", ypos=-180, fadetime=0.01,isblock=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [characteraction(name="middle", type="move", ypos=180, fadetime=0.5,isblock=true)] [name="深池士兵"]长、长官......谢谢...... [character(name="avg_npc_233_1#2")] [name="蔓德拉"]下回滚得更机灵些,少给我添乱。 [Character(name="avg_npc_406_1#1$1")] [name="深池士兵"]长官,小心! [dialog] [character] [playsound(key="$d_avg_cannon", volume=1)] [CameraShake(duration=0.8, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.51)] [playsound(key="$d_avg_explosion", volume=1)] [playsound(key="$d_avg_tinnitus", volume=1)] [CameraShake(duration=5,xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=2)] [character(name="avg_npc_233_1#4")] [name="蔓德拉"]这是......是炮弹? [character(name="avg_npc_233_1#7")] [name="蔓德拉"]不,要比一般的榴弹炮厉害得多...... [character(name="avg_npc_233_1#7")] [name="蔓德拉"]......而且,仅仅瞄准了这一小块区域? [character(name="avg_npc_233_1#8")] [name="蔓德拉"]...... [dialog] [delay(time=0.7)] [character(name="avg_npc_233_1#8")] [name="蔓德拉"]曼弗雷德......你是不是早就在看着了?! [character(name="avg_npc_233_1#8")] [name="蔓德拉"]该死的心机深沉的魔族佬! [dialog] [playsound(key="$d_avg_cannon", volume=1)] [CameraShake(duration=0.8, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.51)] [playsound(key="$d_avg_explosion_stone", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [CameraShake(duration=2,xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.7)] [character(name="avg_npc_233_1#8")] [name="蔓德拉"]听好了,都给我停止行动!这些萨卡兹没有追的必要了,至于那个司机...... [character(name="avg_npc_233_1#8")] [name="蔓德拉"]......死了。 [character(name="avg_npc_233_1#8")] [name="蔓德拉"]这倒霉地方...... [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=1)] [Character] [Background(image="27_g15_customs",screenadapt="coverall")] [Delay(time=1)] [PlayMusic(intro="$warchaos_intro", key="$warchaos_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [Character(name="avg_4039_horn_1#1$1",name2="avg_npc_413_1#1$1",focus=1)] [name="号角"] ...... [Character(name="avg_4039_horn_1#1$1",name2="avg_npc_413_1#1$1",focus=2)] [name="伦蒂尼姆市民?"] 中尉,这、这是...... [playsound(key="$d_avg_cannon", volume=0.8)] [CameraShake(duration=0.8, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.51)] [playsound(key="$d_avg_explosion", volume=0.8)] [playsound(key="$d_avg_tinnitus", volume=1)] [CameraShake(duration=5,xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [Character(name="avg_4039_horn_1#4$1",name2="avg_npc_413_1#1$1",focus=1)] [name="号角"] ............ [Character(name="avg_4039_horn_1#4$1",name2="avg_npc_413_1#1$1",focus=2)] [name="伦蒂尼姆市民?"] 城防炮怎么会...... [Character(name="avg_4039_horn_1#4$1",name2="avg_npc_413_1#1$1",focus=1)] [name="号角"]......伦蒂尼姆的防御墙建成近七十年。 [Character(name="avg_4039_horn_1#4$1",name2="avg_npc_413_1#1$1",focus=1)] [name="号角"]这是第一次...... [Character(name="avg_4039_horn_1#7$1",name2="avg_npc_413_1#1$1",focus=1)] [name="号角"]墙上的防御炮,瞄准目标包含了......城内。 [musicvolume(volume=0.2, fadetime=1)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Delay(time=1)] [Background(image="27_g4_giantwall",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [musicvolume(volume=0.4, fadetime=1)] [Character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"]威力不错。 [Character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"]只用上了一成火力,就能轻松熔毁普通结构。 [Character(name="avg_npc_393_1#4$1")] [name="赫德雷"]......这可是伦蒂尼姆的城防武器。 [Character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"]还只是副炮。 [Character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"]我们的武器专家说,如果我能启动主炮,这些炮能轻松击穿任意一艘高速战舰的装甲。 [Character(name="avg_npc_393_1#1$1")] [name="赫德雷"]武器专家......是那位城防军工兵队的军官? [Character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"]多亏你帮我抓到了他和他的妻女。 [Character(name="avg_npc_393_1#1$1")] [name="赫德雷"]......他还活着? [Character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"]萨卡兹还用得上他,他就不会死。 [Character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"]炮手,瞄准十一号升降梯。 [dialog] [playsound(key="$d_avg_activation", volume=0.8)] [playsound(key="$d_avg_machine_revolve", volume=1)] [delay(time=2.5)] [playsound(key="$d_avg_cannon", volume=1)] [CameraShake(duration=0.3, xstrength=10, ystrength=10, vibrato=40, randomness=70, fadeout=true, block=false)] [delay(time=0.51)] [playsound(key="$d_avg_explosion", volume=0.3)] [Character(name="avg_npc_404_1#3$1")] [name="曼弗雷德"]......偏了。 [Character(name="avg_npc_404_1#3$1")] [name="曼弗雷德"]可惜,准度还需要提升。 [Character(name="avg_npc_393_1#1$1")] [name="赫德雷"]毕竟这些炮口原本只能对外。 [Character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"]对外......在我们进入伦蒂尼姆之前,这些城防炮瞄准的是城外大公爵的军队。 [Character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"]当我们假借平息公爵争端的名义入城的时候,它们甚至都没有把我们的人纳入过瞄准范围—— [Character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"]这也算对外吗? [Character(name="avg_npc_393_1#1$1")] [name="赫德雷"]自从高卢战败、伊比利亚沉寂之后,维多利亚已很久不需要应对实质上的外敌。 [Character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"]嗯,所以殿下为我们谋到了这个机会。 [Character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"]如此精良的武器,本就该发挥更大作用,而不是架在这里,充当点缀门楣的装饰品。 [Character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"]炮手,启动活动目标动态追踪。 [dialog] [playsound(key="$d_avg_activation", volume=1)] [delay(time=2.5)] [playsound(key="$d_avg_cannon", volume=1)] [CameraShake(duration=0.3, xstrength=10, ystrength=10, vibrato=40, randomness=70, fadeout=true, block=false)] [delay(time=0.51)] [playsound(key="$d_avg_explosion", volume=0.8)] [Character(name="avg_npc_404_1#4$1")] [name="曼弗雷德"]很好,成功了。 [Character(name="avg_npc_404_1#6$1")] [name="曼弗雷德"]给它们调整朝向就耗费了我们整整一个月的时间...... [Character(name="avg_npc_404_1#4$1")] [name="曼弗雷德"]所幸效果基本达标。 [Character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"]控制住了这批武器,就意味着我们真正控制住了伦蒂尼姆的出入口。 [Character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"]等我们把所有城防炮都调整好......就再没有人能躲在钢铁高墙的荫蔽之下。 [musicvolume(volume=0.2, fadetime=1)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Delay(time=1)] [Background(image="27_g15_customs",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [musicvolume(volume=0.4, fadetime=1)] [Character(name="avg_4039_horn_1#1$1",name2="avg_npc_413_1#1$1",focus=1)] [name="号角"]炮火似乎被深池引开了。 [Character(name="avg_4039_horn_1#2$1",name2="avg_npc_413_1#1$1",focus=1)] [name="号角"]这是......一次试验?他们的目的难道仅仅只是验证...... [Character(name="avg_4039_horn_1#1$1",name2="avg_npc_413_1#1$1",focus=1)] [name="号角"]不,他们真正的目标并不是这出入口。 [Character(name="avg_4039_horn_1#1$1",name2="avg_npc_413_1#1$1",focus=2)] [name="伦蒂尼姆市民?"] 中尉,我们怎么办? [Character(name="avg_4039_horn_1#1$1",name2="avg_npc_413_1#1$1",focus=1)] [name="号角"]......继续往城内方向撤。 [Character(name="avg_4039_horn_1#1$1",name2="avg_npc_413_1#1$1",focus=1)] [name="号角"]只是......萨迪恩区的其他地方也不再安全。 [Character(name="avg_4039_horn_1#1$1",name2="avg_npc_413_1#1$1",focus=1)] [name="号角"]萨卡兹对伦蒂尼姆的控制正在收紧。只要城防炮对准城内一天,我们的性命就随时都捏在他们手里。 [Character(name="avg_4039_horn_1#2$1",name2="avg_npc_413_1#1$1",focus=1)] [name="号角"]除非...... [Character(name="avg_4039_horn_1#2$1",name2="avg_npc_413_1#1$1",focus=2)] [name="伦蒂尼姆市民?"] 您在想什么,中尉? [Character(name="avg_4039_horn_1#1$1",name2="avg_npc_413_1#1$1",focus=1)] [name="号角"]没什么。走吧,先离开这里再说。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=1)] [Character] [Background(image="27_g2_inexport",screenadapt="coverall")] [Delay(time=1)] [playMusic(intro="$plot_intro", key="$plot_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [character(name="avg_npc_233_1#8")] [name="蔓德拉"]这该死的城墙,该死的炮! [dialog] [playsound(key="$smallearthquake", volume=0.6)] [CameraShake(duration=3, xstrength=4, ystrength=4, vibrato=20, randomness=30, fadeout=true)] [delay(time=2.5)] [CameraShake(duration=0.8, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [playsound(key="$d_avg_cannon", volume=1)] [delay(time=0.51)] [playsound(key="$d_avg_explosion", volume=1)] [PlaySound(key="$d_avg_rockfall", volume=1)] [CameraShake(duration=0.8, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [Character(name="avg_npc_406_1#1$1")] [name="深池士兵"]长官,您的造物又被击碎了...... [character(name="avg_npc_233_1#7")] [name="蔓德拉"]我根本......来不及! [character(name="avg_npc_233_1#8")] [name="蔓德拉"]别愣着了,滚,有多快滚多快! [character(name="avg_npc_233_1#8")] [name="蔓德拉"]......逼着我们从这里逃跑是吧?曼弗雷德,你今天这么戏耍我,我早晚都...... [Character(name="avg_npc_406_1#1$1")] [name="深池士兵"]长官,我刚才看到有个熟悉的人影朝相反方向跑了...... [character(name="avg_npc_233_1#4")] [name="蔓德拉"]那个人......褐色头发的鲁珀?是她?! [character(name="avg_npc_233_1#8")] [multiline(name="蔓德拉")]给我拦下—— [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [multiline(name="蔓德拉")]唔! [Character(name="avg_npc_406_1#1$1")] [name="深池士兵"]长官,小心!! [dialog] [character] [playsound(key="$d_avg_cannon", volume=1)] [CameraShake(duration=0.8, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.51)] [playsound(key="$d_avg_explosion_stone", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [character(name="avg_npc_233_1#8")] [name="蔓德拉"]你犯什么蠢?! [Character(name="avg_npc_406_1#1$1")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="深池士兵"]长官,我挡着,您快走,快走吧......您还要替领袖......找......找到...... [Dialog] [PlaySound(key="$bodyfalldown2", volume=1)] [characteraction(name="middle", type="move", ypos=-300, fadetime=2,block=true)] [character(fadetime=0.5)] [delay(time=2)] [dialog] [character] [character(name="avg_npc_233_1#7")] [name="蔓德拉"]......好,好。 [character(name="avg_npc_233_1#7")] [name="蔓德拉"]你是第十三个。 [character(name="avg_npc_233_1#8")] [name="蔓德拉"]十三条塔拉人的命。我会替领袖记住,有朝一日,我要亲手、成倍地问萨卡兹讨回来。 [musicvolume(volume=0.2, fadetime=1)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Delay(time=1)] [Background(image="27_g4_giantwall",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [musicvolume(volume=0.4, fadetime=1)] [Character(name="avg_npc_419_1#1$1")] [name="萨卡兹战士"]将军,深池的队伍完全被打散了。 [Character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"]看见了。 [Character(name="avg_npc_419_1#1$1")] [name="萨卡兹战士"]但我们没注意到反抗军......这帮狡猾的虫豸!他们好像就露了一下头,城防炮启动以后,就又不见了踪影。 [Character(name="avg_npc_419_1#1$1")] [name="萨卡兹战士"]呃,他们会不会已经被打死了? [Character(name="avg_npc_404_1#9$1")] [name="曼弗雷德"]你信? [Character(name="avg_npc_419_1#1$1")] [name="萨卡兹战士"]我......我就觉得我们的活不至于这么轻松。 [Character(name="avg_npc_404_1#6$1")] [name="曼弗雷德"]明白就好。 [Character(name="avg_npc_419_1#1$1")] [name="萨卡兹战士"]那他们是混进逃走的人群里了吗?要不要通知巡逻队,让他们拦住平民,继续搜捕? [Character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"]不用。 [Character(name="avg_npc_404_1#8$1")] [name="曼弗雷德"]继续炮轰出入口。对了,加大力度。 [Character(name="avg_npc_419_1#1$1")] [name="萨卡兹战士"]加大火力?出入口已经烂得差不多了,不太可能藏人...... [Character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"]他们不会再走这条路了。而且,你见过萨卡兹拔刀只拔一半的吗? [Character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"]既然动了手,不如让他们看看清楚,我们能做到什么程度。 [Character(name="avg_npc_393_1#7$1")] [name="赫德雷"]......你是故意在他们面前彰显力量。你想......断了他们的后路,逼他们自己走出来。 [Character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"]这场捉迷藏耗时够久了。即便我还能等,殿下们与诸王庭也都已失去耐心。 [Character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"]不论是谁,有所图谋的话,我只想麻烦他们快一点。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=1)] [Character] [Background(image="27_g15_customs",screenadapt="coverall")] [Delay(time=1)] [playMusic(intro="$batmeeting_intro", key="$batmeeting_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [Character(name="avg_npc_394_1#7$1")] [name="阿米娅"] 博士,附近没有一处位置是绝对安全的! [Character(name="avg_npc_394_1#2$1")] [name="阿米娅"] 就算我们全部撤到了这块结构下面,也还是...... [playsound(key="$d_avg_cannon", volume=0.4)] [delay(time=0.7)] [playsound(key="$d_avg_explosion", volume=0.5)] [CameraShake(duration=0.6, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [playsound(key="$d_avg_rockfall", volume=0.6)] [Character(name="avg_npc_411_1#5$1")] [name="可露希尔"]......也还是随时都会被这个炮打穿啊! [Character(name="avg_npc_411_1#4$1")] [name="可露希尔"]我粗略估计过了,别说我们头顶这块外墙底板,这炮要是火力全开的话,就连正式的移动城市地块也能击穿! [Character(name="avg_npc_411_1#4$1")] [name="可露希尔"]推进之王,你们伦蒂尼姆的炮真不是开玩笑啊! [Character(name="avg_npc_407_1#10$1")] [name="推进之王"]......这也是我第一次见它们大规模启动。 [Character(name="avg_npc_411_1#6$1")] [name="可露希尔"]那我们受到的欢迎还挺有规格咯? [Character(name="avg_npc_407_1#10$1")] [name="推进之王"]规格再提升的话,我们会在距城墙五十公里处灰飞烟灭。 [Character(name="avg_npc_411_1#6$1")] [name="可露希尔"]呃...... [playsound(key="$d_avg_cannon", volume=0.4)] [delay(time=0.7)] [playsound(key="$d_avg_explosion", volume=0.5)] [CameraShake(duration=0.6, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [playsound(key="$d_avg_rockfall", volume=0.6)] [delay(time=0.51)] [playsound(key="$d_avg_drone")] [Character(name="avg_npc_411_1#4$1")] [name="可露希尔"]啊啊啊要撑不住了啊——! [Character(name="avg_npc_411_1#4$1")] [name="可露希尔"]阿米娅,我的无人机也加固不了这底板结构了,照这么轰下去,我们早晚一起被炸飞! [Character(name="avg_npc_394_1#13$1")] [name="阿米娅"] 我们必须离开这里。 [Character(name="avg_npc_394_1#7$1")] [name="阿米娅"] 深池士兵也在用最快的速度撤退......但他们用上了法术造物做掩体,还会丢下受伤的士兵...... [Character(name="avg_npc_418_1#1$1")] [name="伦蒂尼姆市民"]呜......啊......为什么我们这么倒霉...... [Character(name="avg_npc_418_1#1$1")] [name="伦蒂尼姆市民"]是不是我们都会死在这里? [Character(name="avg_npc_407_1#10$1")] [name="推进之王"]我们不能丢下这些伦蒂尼姆市民。 [PlaySound(key="$transmission",volume=0.6)] [delay(time=1)] [playsound(key="$d_gen_transmissionget", volume=0.6)] [Character(name="avg_npc_394_1#7$1")] [name="阿米娅"] 侦察小组,你们看到炮手了吗? [Character(name="avg_npc_394_1#18$1")] [name="阿米娅"] 没有吗...... [playsound(key="$d_avg_cannon", volume=1)] [CameraShake(duration=0.8, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.51)] [playsound(key="$d_avg_explosion_stone", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [Character(name="avg_npc_407_1#10$1")] [name="推进之王"]我们恐怕找不到炮手。 [Character(name="avg_npc_407_1#10$1")] [name="推进之王"]伦蒂尼姆的城防炮,与我们面前的高墙,本来就是一体的。 [Character(name="avg_npc_394_1#2$1")] [name="阿米娅"] ......也就是说,如果我们没法登上高墙或者进入高墙内部,就不可能停止这场轰炸? [dialog] [Character(name="avg_npc_394_1#2$1",focus=-1)] [Decision(options="没人能顶着炮轰登墙。;我们找不到进入城墙内部的途径。", values="1;2")] [Predicate(references="1;2")] [Character(name="avg_155_tiger_1#9$1")] [name="因陀罗"]躲在这等死也不是办法! [Character(name="avg_155_tiger_1#7$1")] [name="因陀罗"]要不然,我出去引开这炮火?以我的本事,至少能坚持个几分钟...... [Character(name="avg_npc_407_1#10$1")] [name="推进之王"]不行。 [Character(name="avg_npc_396_1#1$1")] [name="达格达"] ......她一个不行的话,我们一起去。 [Character(name="avg_npc_405_1#5$1")] [name="摩根"]你们别添乱了好不好?达格达,你是不是跟因陀罗混久了,脑子里也都只剩下肌肉? [Character(name="avg_npc_396_1#10$1")] [name="达格达"] 呃...... [Character(name="avg_npc_405_1#5$1")] [name="摩根"]要是让人出去当诱饵是可行的,哪里轮得到你们俩在这里争? [Character(name="avg_npc_405_1#5$1")] [name="摩根"]我们拿的防具,最多挨两下正规军的弩箭,这已经是工程部的朋友们努力了几个月的成果了...... [Character(name="avg_npc_405_1#5$1")] [name="摩根"]你们这么急着去送死的话,就压根不该跟来伦蒂尼姆! [Character(name="avg_155_tiger_1#2$1")] [name="因陀罗"]...... [Character(name="avg_155_tiger_1#6$1")] [name="因陀罗"]好吧,我听你的,但我绝对不会让维娜在这里出事! [Character(name="avg_155_tiger_1#6$1")] [name="因陀罗"]我们甚至......连家门都还没进! [dialog] [playsound(key="$d_avg_cannon", volume=1)] [CameraShake(duration=0.8, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.51)] [playsound(key="$d_avg_explosion_stone", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=1)] [Character(name="avg_155_tiger_1#6$1",focus=-1)] [Decision(options="你们出去确实没用。;还没到说这些话的时候。", values="1;2")] [Predicate(references="1;2")] [Character(name="avg_npc_407_1#3$1")] [name="推进之王"]博士,你是不是有想法了? [dialog] [Character(name="avg_npc_407_1#3$1",focus=-1)] [Decision(options="无人机。", values="1")] [Predicate(references="1")] [Character(name="avg_npc_411_1#7$1")] [name="可露希尔"]无人机......哦哦,我懂了......我说嘛,果然是这个逻辑。 [Character(name="avg_155_tiger_1#6$1")] [name="因陀罗"]你在说什么啊可露希尔?博士话是少,但你不要说了跟没说一个样子啊! [Character(name="avg_npc_411_1#7$1")] [name="可露希尔"]抱歉啊,我在想方案呢。 [Character(name="avg_npc_411_1#2$1")] [name="可露希尔"]这防御炮还挺智能的,射程范围这么大,它不可能完全依靠手动瞄准,所以它肯定会以某种方式锁定地面附近的活动目标。 [Character(name="avg_npc_411_1#1$1")] [name="可露希尔"]一两个人出去是没办法让炮火从我们头顶移开的。 [Character(name="avg_npc_411_1#2$1")] [name="可露希尔"]可如果我的无人机全部出动,对瞄准算法来说,威胁性说不定能超过我们小队加上所有平民...... [Character(name="avg_155_tiger_1#6$1")] [name="因陀罗"]只是说不定吗? [Character(name="avg_npc_411_1#4$1")] [name="可露希尔"]谁也没法保证啊! [dialog] [character] [playsound(key="$d_avg_cannon", volume=0.4)] [delay(time=0.7)] [playsound(key="$d_avg_explosion", volume=0.5)] [CameraShake(duration=0.6, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [playsound(key="$d_avg_rockfall", volume=0.6)] [Character(name="avg_npc_012")] [name="罗德岛干员"] 可露希尔,加固失败,超出无人机承压阈值! [Character(name="avg_npc_012")] [name="罗德岛干员"] 不出三十秒,这底板一定会塌...... [Character(name="avg_npc_394_1#3$1")] [name="阿米娅"] 我们只能试试看了。 [Character(name="avg_npc_394_1#7$1")] [name="阿米娅"] 等博士指示,全员做好撤出准备。 [Character(name="avg_npc_411_1#4$1")] [name="可露希尔"]五、四、三—— [Character(name="avg_npc_411_1#4$1")] [name="可露希尔"]二—— [dialog] [Character(name="avg_npc_411_1#4$1",focus=-1)] [Decision(options="走!", values="1")] [Predicate(references="1")] [playsound(key="$d_avg_drone")] [delay(time=0.51)] [playsound(key="$d_avg_plane",volume=0.6)] [Character(name="avg_npc_411_1#4$1")] [name="可露希尔"]无人机发射! [Character(name="avg_npc_394_1#7$1")] [name="阿米娅"] 大家快跑! [dialog] [character] [playsound(key="$d_avg_cannon", volume=0.4)] [delay(time=0.7)] [playsound(key="$d_avg_explosion", volume=0.5)] [CameraShake(duration=0.6, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [musicvolume(volume=0.2, fadetime=1)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [musicvolume(volume=0.4, fadetime=1)] [Character(name="avg_npc_394_1#5$1")] [name="阿米娅"] ......成功了? [Character(name="avg_npc_407_1#2$1")] [name="推进之王"]只是这一小会,让我们转移到了没几步远的这地方......这块结构同样支撑不了多久。 [Character(name="avg_npc_411_1#6$1")] [name="可露希尔"]而且没有下一次机会了啊,我的宝贝无人机全被打烂了,就算是我,也没法原地给你们再变一批出来...... [Character(name="avg_npc_394_1#11$1")] [name="阿米娅"] 往前往后都不算安全,想逃出轰炸区,我们还是要冒很大的险。 [Character(name="avg_npc_394_1#11$1")] [name="阿米娅"] 能有一条让我们绕开这里的路就好了...... [Character(name="avg_npc_402_1#1$1",blackstart=0.2,blackend=0.7)] [name="???"]听说你们在找路? [Character(name="avg_npc_394_1#5$1")] [name="阿米娅"] 欸欸? [Character(name="avg_npc_407_1#7$1")] [name="推进之王"]谁在这里?! [dialog] [PlaySound(key="$d_avg_attack_ready",volume=0.6)] [character] [delay(time=1)] [Character(name="avg_npc_402_1#1$1")] [name="???"]卡特斯小姐,我想和你们谈一谈。 [Character(name="avg_npc_402_1#1$1")] [name="???"]但在此之前,你最好让你的手下把武器都从我身上移开。 [Character(name="avg_npc_394_1#7$1")] [name="阿米娅"] 你——你是什么人? [Character(name="avg_npc_402_1#1$1")] [name="???"]自我介绍得稍后再说了。 [Character(name="avg_npc_402_1#2$1")] [name="???"]钢爪,砍刀,还有这位......呃,这位手上的锤子?女士,你的武器看起来非常帅,但能不能不要对着我的脑袋? [Character(name="avg_npc_407_1#1$2")] [name="推进之王"]...... [Character(name="avg_npc_402_1#1$1")] [name="???"]不然的话,你们的这位朋友可能会有生命危险。 [Character(name="avg_npc_394_1#7$1")] [name="阿米娅"] ——博士!! [dialog] [Character(name="avg_npc_394_1#7$1",focus=-1)] [Decision(options="啊?发生了什么?;......;他说的是我? ", values="1;2;3")] [Predicate(references="1;2;3")] [Character(name="avg_npc_402_1#6$1")] [name="???"]谁都别靠近。 [Character(name="avg_npc_402_1#6$1")] [name="???"]只要有人走近一步,这位朋友的后脑勺就会原地爆开。 [Character(name="avg_npc_411_1#5$1")] [name="可露希尔"]阿、阿米娅,是无人机......! [playsound(key="$d_avg_drone")] [Character(name="avg_npc_411_1#5$1")] [name="可露希尔"]有一架无人机,趁我们大家不注意,偷偷绕了过去,这会就贴在博士后脑勺上啊! [Character(name="avg_npc_402_1#9$1")] [name="???"]尖耳朵的女士,你很识货。 [Character(name="avg_npc_402_1#1$1")] [name="???"]实话说,我对你们真的越来越好奇了。 [Character(name="avg_npc_394_1#7$1")] [name="阿米娅"] ...... [Character(name="avg_npc_394_1#7$1")] [name="阿米娅"] 大家,放下武器。 [Character(name="avg_npc_402_1#1$1")] [name="???"]嗯,这才对嘛。不过别忘记撤掉角落里那些弩。我敢打赌,自从我站到你们面前,你们的狙击手就没眨过眼睛。 [Character(name="avg_npc_394_1#7$1")] [name="阿米娅"] ......照他说的做。 [Character(name="avg_npc_402_1#1$1")] [name="???"]不错。 [Character(name="avg_npc_394_1#3$1")] [name="阿米娅"] ——先生。 [Character(name="avg_npc_394_1#3$1")] [name="阿米娅"] 请你相信我,我们从来不会主动地给任何陌生人造成伤害。但是—— [Character(name="avg_npc_394_1#4$1")] [name="阿米娅"] 但凡你敢伤害你面前的人,请同样相信我,我可以不依赖任何武器,现在,立刻,让你永远失去威胁别人的能力。 [Character(name="avg_npc_402_1#4$1")] [name="???"]咳咳...... [dialog] [character] [playsound(key="$d_avg_cannon", volume=0.4)] [delay(time=0.7)] [playsound(key="$d_avg_explosion", volume=0.5)] [CameraShake(duration=0.6, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Character(name="avg_npc_411_1#6$1")] [name="可露希尔"]唔呃......这地方已经够危险了,动手之前我们可能都会被炸死啊! [Character(name="avg_npc_402_1#11$1")] [name="???"]没错,要是不想一起被萨卡兹炸成礼花的话,我们恐怕没时间站在这里互相指脑袋了。 [Character(name="avg_npc_402_1#1$1")] [name="???"]各位,我有个建议,请你们放弃抵抗,跟我走一趟。 [Character(name="avg_npc_402_1#1$1")] [name="???"]在到地方之前,你们这位朋友还是借我一用—— [dialog] [Character(name="avg_npc_402_1#1$1",focus=-1)] [Decision(options="不好吧。;......;我能拒绝吗? ", values="1;2;3")] [Predicate(references="1;2;3")] [Character(name="avg_npc_402_1#1$1")] [name="???"]抱歉,你暂时没有选择的权利。请乖乖跟我走吧,看不见脸的朋友。 [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [Character] [Image]